AI Insights · Timothy · July 2022
Top 5 Chibi Games on iOS in Spain: Q2 2022 Performance
Discover the performance trends of the top 5 Chibi games on iOS in Spain during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Chibi games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of how each app fared during this period.
Pocket Love! from HyperBeard Inc. saw its weekly revenue peak at around $248 at the end of March, followed by a gradual decline to approximately $41 by the end of June. Weekly downloads started strong at around 2.8K but declined to about 717 by the end of the quarter. Active users initially increased from 8.4K to 9.5K but saw a steady decrease to around 4.6K by the end of June.
Cut the Rope, published by ZeptoLab UK Limited, experienced fluctuations in weekly revenue, peaking at $121 in early April and ending the quarter at $56. Weekly downloads remained relatively stable, averaging around 1K, with a slight peak at 1.2K in late June. Active users saw a slight dip from 3.7K in late March to 3.1K by the end of June.
My Tamagotchi Forever by BANDAI NAMCO Entertainment Europe showed a steady decline in weekly revenue from $121 in late March to $42 by the end of June. However, weekly downloads saw a significant increase from 355 to 1.8K in mid-June, before settling at 581. Active users followed a similar trend, starting at 848 and peaking at 2.7K in mid-June, ending the quarter at 1.9K.
My Boo: Virtual pet Take care from Tapps Tecnologia da Informação Ltda. had minimal revenue, peaking at $48 in late April and dropping to $2 by the end of June. Weekly downloads fluctuated around the 300-400 range, peaking at 496 in mid-April. Active users saw a gradual increase from 1.2K in late March to 1.8K by the end of June.
Fluffy Fall by Kilosaurus reported very low revenue throughout the quarter, peaking at $10 in late March and ending at $4. Weekly downloads showed a significant increase from 90 in late March to 1.2K by the end of June. Active users saw a similar trend, starting at 1.1K and peaking at 3.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.